Wednesday, November 12, 2014

Secondlife Mole Tours: USS Reprisal

Place: Woodbine
Rating: Mature
Status: Res Area
Continent: Jeogeot
Owned By: Linden Department Of Public Works
Scripts: Yes
Voice: Yes
Building/Rezzing: Yes 10 Minute Return
Builder(s): Crazy Mole
SLURL: http://maps.secondlife.com/secondlife/Woodbine/114/114/36

A fantastic mesh aircraft carrier with a cool audio experience, the USS Reprisal is a great place to rez plans or boats.  Nearly full scale, this is a really unique build and a nice quiet place to open a package.

Secondlife Mole Tours: Degrand

Place: Degrand
Rating; Mature
Status: Info Hub
Continent; Corsica
Owned By: Governor Linden Maintenance Group
Scripts: Yes
Voice: Yes
Building/Rezzing: Yes by pier
Builders: Crazy Mole
SLURL: http://maps.secondlife.com/secondlife/Degrand/112/209/23


Degrand is a great nautical spot with rezing areas on the piers to rez your boats.

Qentatzo to the west features some great undersea builds.


Monday, July 14, 2014

Legal Gaming In SecondLife

Linden Labs announced last week that they will begin to re-introduce legal gambling into Secondlife.  Several people have suggested that this may be an act of desperation and a sign that Linden Labs is going under. I believe these people are wrong and here's why:
  1. Linden Labs was never more profitable than when they offered legal gambling on Secondlife.
  2. Linden Labs only disabled legal gambling on Secondlife when the US Congress bowed to the lobby of the RL Gambling industry and made very strict anti-internet-gambling laws.
  3. The courts have since decided that many parts of these laws were not constitutional, and Congress itself has discovered that many parts of their original legislation are simply impractical given the international nature of the internet. I.E ; the laws they passed were completely ineffective.
  4. These changes to the laws that originally made Linden Labs disallow gambling are probably the real motive behind their announcement.  They never wanted to get rid of gambling and now they see an opportunity to bring it back.
  5. Ebbe Altberg , the new CEO of Linden Labs has announced several new (and perfectly logical) policy changes--this being one of them.
  6. Semi-legal gambling has been a fact of SL for a while now and is hugely successful.
These facts in mind, this seems like a perfectly logical (and good) business move for Linden Labs, and not a signal of distress at all.

Friday, May 16, 2014

New Beginner Avatars

In an effort to improve the New User Experience, Linden Labs launched 12 new beginner avatars today.

These avatars are different from previous new user avatars in that they are all collada mesh.

For Older avatars they are in your libaray as Alejandro, Alicia, Archer, Barry, Brandon, Delilah, Johnny, Julian, Lucy, Marissa, Sara, and Zoe.




-

Friday, May 2, 2014

Punishment

I told you guys not to fuck with Wintown but nobody listened, now logins are disabled:

Tweets

  1. Unscheduled maintenance in process, logins and other services (including ) may be unavailable.

Friday, April 18, 2014

A Game of Stoops


In this first round of the game of Stoops:

The Kingdoms of Ahern and Hanja remain unmolested.  Queen Shaz and Empress Waterfalzz are uncontested.

The kingdom of Korea1 has been conquered by Zarco the King of Violet, who now rules both thrones even though vagabonds from the wastelands of Error have been crashing Korea1.

The rural kingdoms of Arapaima, Ungren, Social Island1, Help Island, Orientation Island and Hyannisport remain quiet.

Run out of Korea1: the kickball team has taken a hasty refuge in the Purple Fantasy region where Prince Duane recovers from the near fatal wound dealt him by Duke Harrison Digfoot.  It's said that prince Duane can only regain his powers if his magical feathered hair grows back and he gets a full-time job.

In the game of stoops, you win or die.

Monday, April 14, 2014

HeartBleed Security Issues

From Linden Labs:

Account Safety and the Heartbleed OpenSSL Bug


by Community Manager  on ‎04-10-2014 02:45 PM
Many of you may have read about the Heartbleed SSL vulnerability that is still affecting many Internet sites.

You do not need to take extra action to secure your Second Life password if you have not used the same password on other websites. Your Second Life password was not visible via Heartbleed server memory exposure. 

No secondlife.com site that accepts passwords had the vulnerable SSL heartbeat feature enabled.

If you used the same password for Second Life that you used on a third-party site, and if that third-party site may have been affected by the vulnerability, you should change your password.

Supporting sites such as Second Life profiles are hosted on cloud hosting services. Some of these sites were previously vulnerable to Heartbleed, which may have exposed one of these servers' certificates. As an extra precaution, we are in the process of replacing our SSL certificates across the board. This change will be fully automatic in standard web browsers.

Thank you for your interest in keeping Second Life safe!


From Inara Peyi's Living In a Modem World

at their open meeting, Firestorm developers had this to say about heartbleed:

Heartbleed OpenSSL Vulnerability


0:23:04 JL: How many people have heard of the SSL bug? … well, we looked into what, potentially, in a very worst-case scenario, could happen. And I’ll tell you right now, your [SL] passwords are safe.

0:23:45 JL: So what was the OpenSSL bug? [please also refer to my basic explanation there is also a list of popular social media and commerce sites which may have been affected on mashable]
0:24:18 Arrehn Oberlander (via chat): My favourite explanation, in cartoon form http://xkcd.com/1354/

0:25:05 Techwolf Lupindo (TL): Yeah, with client in this case, I’m referring to the browser, not the viewer at all. When the browser communicates with your secure site, as part of the communications to check each other … so that no-one is sniffing-in on the communications. The bug is that as a part of the communications, you can send a request to get some information back, and if you send for more information than what the server has, there was no balance check, and so the server would serve-up its own memory which you shouldn’t have access to begin with, and because of that, what’s in that memory, all kinds of good stuff [is exposed].
0:26:27 JL: So in order for the person to do this, they either have to be the website you’re visiting, or they have to have access to the website that you’re visiting. So this leads us to what websites in regards to Second life were vulnerable. Linden Lab’s website was not, the Linden viewer was not, our website was not affected.


0:27:03 JL: Our download server was, but we don’t actually use SSL on our download server, so it was not affected.


0:27:11 JL: The Firestorm viewer – this is where we create a panic, oh my gosh! – version 4.5.1 and 4.6.1 do use that OpenSSL, and are affected. But, the likelihood of your viewer being utilised, or a hacker using the Heartbleed bug to get into a viewer … if it happens to you, then immediately go out there and buy lottery tickets, because you’re going to win three times. And even if it does happen, it can’t get your password, because the viewer does not handle the password. The password is sent in a hash, which is sent to the Linden servers, which are not affected.


0:28:10 JL: But if you want to be really paranoid, and I encourage paranoia to a degree, be cautious when you use Media on a Prim, because it can get you through Media on a Prim. Basically, if you connect to a website that’s serving-up Heartbleed and there’s somebody waiting behind it with some client that happens to be vulnerable, it’ll be through Media on a Prim, because you’re serving-up a web page in the viewer or through the viewer’s internal web browser.


0:28:40 JL: So if you want to be paranoid, be strict with your permissions on Media on a Prim, which by the way is OFF by default in Firestorm unless you change that, and when using the internal web browser. So go into Preferences > Network and tell the viewer to use an external browser.


0:29:11 JL: And if you’re really, really paranoid, you can roll-back to version 4.4.2, but I wouldn’t encourage it because then you’re missing out on materials and missing all kinds of fun stuff, fitted mesh, and really, you’re over-reacting if you’re going back to 4.4.2. And if anybody gets hacked through this, I will pay for a new computer for you out of my pocket. That’s how confident I am that you have nothing to worry about.


0:29:40 TL: To exploit the client is a lot more difficult because first you have to trick the user into a clicking a bad URL. that’s why my basic recommendation is to turn Media on a Prim off altogether, use an external browser, and make sure your external browser has been recently updated within the last few days.


0:30:12 JL: I should add to that promise I just made … You’re going to have to prove to me beyond a shadow of a doubt that the viewer was exploited using this exploit! I know I’m going to regret having said that!


0:30:32 JL: So really, you’re going you’re going to win the lottery before your viewer gets hacked. That’s not to say your computer or website or browser or something … it could happen that way.


0:31:14 Ed Merryman (EM): Just for the record, we will be updating our SSL on the next release.


0:31:57 TL: You’re OK with search. Lab Lab’s search page[in the viewer] is perfectly safe because Linden Lab is always checking that they’re OK and everything. for search or marketplace or anything that’s by Linden Lab, you can safely use the internal browser.


0:32:15 JL: So the bottom line is you guys know I’m usually a pretty paranoid person, especially running the project and everything that could possibly go wrong. And really, you’ve got no worries about the viewer. Especially if you take these precautions … The next version of the browser, it will be fixed … If I thought there was a risk, a real tangible risk, we would have a new release out right now.


0:34:03 I’m guessing that no anti-malware, anti-virus, Firewall etc can help against Heartbleed?


0:34:33 TL: That was the biggest issue of this Heartbleed bug; it left nothing in the web server logs and in the firewalls it doesn’t trigger anything because we had no way to detect it … as far as any anti-malware, anti-virus, they can’t detect it.


0:36:48: Heartbleed is limited to 64K chunks at a time too right? and random 64?


0:36:52 TL: It’s limited 64K chunks at a time … you can send more than one 64K chunk at a time. so in other words, you can start at memory point zero and go all the way until the server crashes and you have a complete copy of its memory, which holds all kinds of good stuff, including the SSL keys itself. That’s why it’s such a big deal.




Sunday, March 16, 2014

Seraph City Saved

Earlier I reported that the Diesel punk development Seraph City was to close, but now there is good news:  a new owner has taken over the region and will keep it open.

They must be pretty optimistic about the future because they changed the name of the region from Symbiosis to Seraph City.

http://maps.secondlife.com/secondlife/Seraph%20City/123/112/96

Thursday, March 6, 2014

Growth and Progress

People say there is no growth or progress in Secondlife.  I say they're wrong:

Once known for their internet thuggery, the Cortino Family now has a roster which includes: Cello, ADX, Somba, Michellita, and Phoebe.  Clearly they have graduated from virtual retarded faggotry to actual retarded homosexuality.


Tuesday, March 4, 2014

Seraph City To Close

Seraph City, the SL Diesel Punk city designed and built by Pumpkin Tripsa has announced they are shutting down in March.

Tripsa, a popular sculptor in Secondlife, dissapeared from the grid earlier this summer and deleted his store and marketplace items prompting many to worry for the fate of his landmark destination sim.

http://maps.secondlife.com/secondlife/Symbiosis/120/114/111



http://designingworlds.wordpress.com/2014/03/03/designing-worlds-says-farewell-to-seraph-city/
http://danielvoyager.wordpress.com/2014/02/27/seraph-city-closing-down-in-mid-march-2014/
http://www.seraphcity.com/

From the Seraph City Facebook Page:

Why is Seraph City Closing?
A lot of people have approached me, blogged and talked about why Seraph City is closing? I have given minimal details out about it since the decision was rather difficult in some respects and I know that there are a few people who love the build. But I realized that many people deserve more of an explanation.

When I agreed to acquire the SIM, I was rather excited about the prospects, I love Art Deco, and I absolutely love the Dieselpunk theme - even moreso than Steampunk, actually. I had a vision of being a reclusive wealthy industrialist type persona who would make appearances, and build the SIM back up to full residency and to start building a community back up based upon the theme. I had little understanding of what it was to be a SIM owner.

First off, there is a matter of money. The SIM is a non-grandfathered one. It costs $300/mo to keep open. When I arrived, I started doing some building (well hiring that - I am not a talented builder of the quality of Seraph, anyway) and the SIM quickly filled up. I thought I was set, but in actuality, the SIM was running in the Red. At first I didn’t realize that because it appeared to be profitable, but that was due to the new residents pre-paying so much upon move in, and subsequent months were deep deficit. We also had several plots that were given free of charge to various people that were doing good work for the SIM, and while I certainly don’t begrudge that at all, it also contributed to a fiscal mess.

Secondly, all of the build that was on common land was either owned by the previous SIM owner, or by one of the Land Managers. It was never transferred and is not modifiable. This means any changes - even if it is simple like de-primming, is impossible unless you return the building and start anew. And when you do not own the build you really do need to rebuid the things you do not own or face the eventual damage to the build of a disappeared building if the owner decides to remove it. And in this case, even the roads, train and common lands were this way. All solvable, with time and money, of course, or a dedicated community willing to give their builds to the SIM owner.

Thirdly, while I would have been content in tweaking the theme a little, and hustling things a little more, and continuing the shovel money into the SIM to keep it open and possibly reparceling and figuring out the financial aspect of it, there was a basic flaw in the whole plan: Seraph had no real community of people wanting to hang out in the city, and socialize. And aside from a few events that happened on a regular basis, the SIM was essentially empty and ignored. Talking to some previous residents, this has always been the case with Seraph.

Nobody, save one resident, made Seraph its primary home. They spent their time and energy in other more traditional Steampunk SIMs. There was never a Dieselpunk community. When I tried to get in fresh blood (granted I asked one of the more controversial people to help because of her success in recruiting people for CDS - so much so they have a waiting list to rent land there currently) there was a lot of backblow claiming how things shouldn't change and the only problem was lack of advertising.

Toward the end there were a small group of people that wanted to do a survey to influence any theme tweaks. But when I realized the finances wouldn't add up, require a lot more work than anyone was willing to do, and in the end, a community hadn't really formed through most of it's existence, it became clear that Seraph City ran its course, and I was better off closing it down. Keeping it open would also mean I was going to have to completely rebuild it to avoid eventual disaster since one day the owner of the builds could simply derez them leaving a completely empty SIM, since the ownership of the roads, and main buildings weren't owned by me. In light of all of that, it made more sense to close the SIM than to continue on.

In retrospect, I realize that Seraph was in late autumn of its existence, when I took over, and I was happy to give it several more months of existence. But at this time, having exhausted most of the options, Seraph ran its course and ought to be closed.

I am hearing rumors those same people that were running the survey are going to open a new SIM, perhaps even in the 1920's theme. I hope they do - a successful SIM really deserves a vibrant community of excited people building something rather than simply trying to preserve something that in the final analysis, was something that people weren’t all that interested in enough to form a community around. And to them I wish all the luck, and if they are able to build a community and SIM that is active and vibrant in a way that Seraph City never was, they will have achieved what the owners of Seraph could never do!

Bromo Ivory

When I agreed to acquire the SIM, I was rather excited about the prospects, I love Art Deco, and I absolutely love the Dieselpunk theme - even moreso than Steampunk, actually. I had a vision of being a reclusive wealthy industrialist type persona who would make appearances, and build the SIM back up to full residency and to start building a community back up based upon the theme. I had little understanding of what it was to be a SIM owner.
First off, there is a matter of money. The SIM is a non-grandfathered one. It costs $300/mo to keep open. When I arrived, I started doing some building (well hiring that - I am not a talented builder of the quality of Seraph, anyway) and the SIM quickly filled up. I thought I was set, but in actuality, the SIM was running in the Red. At first I didn’t realize that because it appeared to be profitable, but that was due to the new residents pre-paying so much upon move in, and subsequent months were deep deficit. We also had several plots that were given free of charge to various people that were doing good work for the SIM, and while I certainly don’t begrudge that at all, it also contributed to a fiscal mess.
Secondly, all of the build that was on common land was either owned by the previous SIM owner, or by one of the Land Managers. It was never transferred and is not modifiable. This means any changes - even if it is simple like de-primming, is impossible unless you return the building and start anew. And when you do not own the build you really do need to rebuid the things you do not own or face the eventual damage to the build of a disappeared building if the owner decides to remove it. And in this case, even the roads, train and common lands were this way. All solvable, with time and money, of course, or a dedicated community willing to give their builds to the SIM owner.
Thirdly, while I would have been content in tweaking the theme a little, and hustling things a little more, and continuing the shovel money into the SIM to keep it open and possibly reparceling and figuring out the financial aspect of it, there was a basic flaw in the whole plan: Seraph had no real community of people wanting to hang out in the city, and socialize. And aside from a few events that happened on a regular basis, the SIM was essentially empty and ignored. Talking to some previous residents, this has always been the case with Seraph.
Nobody, save one resident, made Seraph its primary home. They spent their time and energy in other more traditional Steampunk SIMs. There was never a Dieselpunk community. When I tried to get in fresh blood (granted I asked one of the more controversial people to help because of her success in recruiting people for CDS - so much so they have a waiting list to rent land there currently) there was a lot of backblow claiming how things shouldn't change and the only problem was lack of advertising.
Toward the end there were a small group of people that wanted to do a survey to influence any theme tweaks. But when I realized the finances wouldn't add up, require a lot more work than anyone was willing to do, and in the end, a community hadn't really formed through most of it's existence, it became clear that Seraph City ran its course, and I was better off closing it down. Keeping it open would also mean I was going to have to completely rebuild it to avoid eventual disaster since one day the owner of the builds could simply derez them leaving a completely empty SIM, since the ownership of the roads, and main buildings weren't owned by me. In light of all of that, it made more sense to close the SIM than to continue on.
In retrospect, I realize that Seraph was in late autumn of its existence, when I took over, and I was happy to give it several more months of existence. But at this time, having exhausted most of the options, Seraph ran its course and ought to be closed.
I am hearing rumors those same people that were running the survey are going to open a new SIM, perhaps even in the 1920's theme. I hope they do - a successful SIM really deserves a vibrant community of excited people building something rather than simply trying to preserve something that in the final analysis, was something that people weren’t all that interested in enough to form a community around. And to them I wish all the luck, and if they are able to build a community and SIM that is active and vibrant in a way that Seraph City never was, they will have achieved what the owners of Seraph could never do!
Bromo Ivory

Tuesday, February 25, 2014

Caledon Celebrates 8 Years in Secondlife

On February 26, 2006 a steampunk community appeared on the grid in the virtual world of Second Life. It was called The Independent State of Caledon.

Caledon is a rapidly growing group of Victorian-themed Estate Sims owned by Desmond Shang. Caledon can be considered an example of a developing micronation.

Eight years later there are thousands of friendships and memories, many actual marriages, a virtual university and an actual internet radio station named Radio Riel that all began in Caledon.

http://secondlife.wikia.com/wiki/Independent_State_of_Caledon

http://maps.secondlife.com/secondlife/Caledon/193/191/96


Monday, February 24, 2014

These Men are Insane

Beware men who sit in info hubs and play the guitar.  They are insane.

"Surely you can't mean that!" you protest "these are just simple artists!"

Ladies and Gentlemen, I present my case:

Lduane Resident
Mufferson
DigiD Domenitzo
Addie Braveheart
MonkeyCheese Resident
Country Magic


I don't claim that all men who play the guitar are insane and should be locked away: just the ones who play unsolicited at info hubs instead of clubs.


Benisimo Luik returns to Secondlife

Benisimo Luik returns to Secondlife Performing at Guthries Folk Club




http://maps.secondlife.com/secondlife/Gigli%20Live/22/218/23

Friday, February 21, 2014

Linden Labs Drops Ballast

On Tuesday, Linden Labs announced they were ending development on Dio, Versu and Creatorverse.

The announcement itself isn't really a big deal.  Companies cull their product line all the time.  It's part of the natural cycle of business and works to keep companies healthy.

What is unusual is that this is a top level decision coming at a time when the man in the top level position has only worked for the company a little more than two weeks--hardly time to unpack his stationary.

The timing of this decision suggests to me a few options:

1) New CEO, Ebbe Altberg is SuperManager and knew instantly upon arrival what must be done.

2) New CEO, Ebbe Alterberg is an idiot and makes decisions without much thought.

3) The CEO is just a puppet and the company is really run by the Board of Directors.  (This is a common theory among Linden Lab watchers as longtime board member, Mitch Kapor has always had a very active role in the management of the company.

4) The CEO is just a puppet and the company is really run by middle management.  This situation is actually fairly common and not a horrible way to run a company.  Often middle management is much more informed and much more invested in the company than hired gun upper management.

Thursday, February 13, 2014

What Ever Happened To Boxxy?

You may remember the internet phenomenon referred to as "boxxy" and wondered "what ever happened to that girl?"

Boxxy (real name Catherine Wayne) is all grown up now and making videos for some animal channel on YouTube.


Wednesday, February 12, 2014

One Billion Rising In SecondLife

One Billion Rising is a global campaign to end to violence against women, rise for justice and promote gender equality.





http://onebillionrisingsl.wordpress.com/




Parktown Casino

Secondlife Gambling.  Beautiful Art Deco Casino straight from the golden age.  Featuring: Cores, Wizard Crazy, Slingo, Slots, Gambling, Devil Falls, Reel Wilds Games of Chance Games of Skill Gambling, Slot Machines Reel Wild High Payouts





Monday, February 10, 2014

Mesh Clothes Now Fit Better

Linden Labs announces the release of what they're calling "liquid mesh" or "fitted mesh" which allows you to make your mesh clothes fit to the unique shape of your avatar.

http://wiki.secondlife.com/wiki/Mesh/Rigging_Fitted_Mesh


Why I Won't Be Watching Bill Nye Debate Creationist

One thing many people don't know about the (now infamous) Bill Nye vs Ken Ham debate over creationism is that Ken Ham (Owner of Answers in Genesis) owns the Youtube Chanel hosting the debate and therefore gets all the advertising revenue derived from watching it.

I strongly suspect the ENTIRE event was designed to raise money for Ken Ham's creation museum, which (although you may strongly disagree with his point of view) you will be unwittingly help fund by watching the video on YouTube or Viemo.

If you really want to see Ham get his ass handed to him by Bill Nye the Science Guy you can read the transcript for the entire debate here: http://abcnews.go.com/Nightline/video/bill-nye-ken-ham-scenes-great-creation-debate-22404825


Saturday, January 25, 2014

Rod Humble Announces Departure from Linden Labs

Rod Humble posted to his facebook:
“It’s been a great 3 years! All my thanks to my colleagues at Linden Lab and our wonderful customers. I wish you the very best for the future and continued success! I am starting up a company to make Art, Entertainment, and unusual things! More on that in a few weeks.”
Read More:
http://venturebeat.com/2014/01/24/linden-lab-loses-its-star-ceo-rod-humble/

http://www.polygon.com/2014/1/25/5344792/linden-lab-ceo-rod-humble-departs-company

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