- It's a platform and a viewer, not a "world". Unlike Secondlife, Project Sansar will not have a virtual world to explore. People can rent server space from them to create their own experiences, but there will be no world to explore as we know it in Secondlife. Think of it as a web browser for different web pages or apps.
- They intend to pay for the whole project with something like a consumption tax. Taking a larger bite out of what creators make seems risky to me, but without expensive virtual land to sell they have to make money somehow.
- Users will have more control over what goes on in their created areas. Policing Secondlife was (and is) expensive. In Project Sansar these responsibilities will be on the server owners, not Linden Lab.
- Although Project Sansar will support traditional PC as well as hand-held devices, the emphasis is clearly on VR and hand controls. Much like High Fidelity, a Htc Vive seems to be the preferred interface.
- In everything I've read so far they've emphasiszed that this will not be Secondlife 2. I don't know if this is because they don't want to cannibalize their flagship or if they want to distance themselves from some of the negative aspects of Secondife's reputation.|
- They're emphasizing the Educational and Business uses of Project Sansar. To me, this echos the early days of Secondlife when they thought the same would be true of Secondlife, which turned out not to materialize.
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