I've seen this a couple of times already so I thought I'd address it.
The new collada mesh function of SecondLife isn't some insidious plot to force people to use viewer 2.
The code base for all this is available to the makers of alternate viewers so they can incorporate it (and other new features) into their viewer.
So, Phoenix, Imprudence et al will show the new meshes just as soon as they are able to process it.
Viewer 2 will have these new features first. I'm so sorry if that offends you. It was their idea, and it involves some server side effort as well so they get it first. If it makes you feel any better, Emerald had bouncing boobies first.
There will, understandably, be some lag between the time mesh imports first appear on the grid and when TPV viewers start to incorporate them. Hopefully it won't take too long. Please remember, these people are writing their viewers on their own time and not getting paid.
Mesh imports won't immediately replace the current prim objects. It will take some time for people to learn how to do this and incorporate them into their builds. With any luck, by the time there are lots of mesh objects on the grid, most viewers will be able to render t hem.
For God's sake, even in SecondLife, not everything is a conspiracy theory.
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