I was in Violet this weekend, and Gaston showed up to sing. If you've ever encountered one of these impromptu performances then you know he's not very good, but he makes up for it with enthusiasm (sort of), and there's little you can do to stop him.
He's learned to sit so no one can brash kick him and mute sounds so nobody can talk over him and sing his little heart out.
When I first encountered this, I kicked him around pretty good, only to learn that it's wasted effort. He's going to finish his song and there's nothing you can do, so you might as well enjoy it -- although, I admit I generally turn him down to the point of being barely audible.
Gaston is just part of the weirdness that is the welcome area experience in SecondLife, and I've come to appreciate him, and even enjoy him, (although not at full volume).
He's not even that hard to figure out. He wants to be a Broadway diva. He wants to sing, to be heard, even if nobody actually listens, just being there make it seem like he has an adoring audience, and that's enough for him, and enough for me.
In Violet that day was Chapel and some of the other W-Hat spin-offs, and I guess they hadn't encountered Gaston before, because once he started singing they started wailing and they came to the same conclusion I did, nothing you did or said was going to stop him.
At that point, the course of action is fairly clear, you mute him or turn him down or enjoy the ride: those are your choices. Those weren't enough choices for the W-tards though, not accepting defeat, they decided to impose their own choice and crash the sim.
I don't much care if people want to argue with Gaston. He makes noise, they make noise. They brash punch him, he sits down. Both sides are equal and neither can do any real harm to the other and if people don't like the caucophony, they can mute both sides and it's like they don't exist.
I like it when things are equal. You can argue and argue and argue and as long as both sides have basically the same tools, nobody gets hurt. You hear all sorts of stories about how I use listeners and trackers and god-knows-what-all, and it's all pretty crazy because those things make SecondLife unequal and that spoils the experience for me too.
Crashing the sim makes things very unequal. It also makes it impossible for other parties to ignore the situation at hand.
It's not that hard to admit Gaston has outwitted you. It's not like you have to listen to his song. All you have to do is admit defeat and hit "mute" and it's over. I had to do it and it's just not that bad to take a loss now and again, especially if you don't have to actually listen to the song.
Some people can't take a loss though, they're going to win at all costs, even if it means crashing the very sim they're in. You see that a lot in SecondLife, sort of like how Phox decided to scuttle Emerald rather than accepting defeat and leaving the team, or how some people send in false abuse reports on somebody's partner just because they wanted to be their partner instead.
I guess the moral of the story is: take the loss once in a while. Admit defeat and hit "mute". It's better than having to hear the song and it's lots better than crashing the sim.
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